


Downside are countless useless OCs and a stupid script, but if you liked the (better written) anime, you can live with it. This is an independent story that takes place after the S season. Explore Tokyo, and help all 10 Sailor Guardians work together to defeat the bad guys. These all seam together wonderfully, making for one of the SNES/SFC's sadly overlooked games.īishoujo Senshi Sailor Moon: Another Story Get one of your character parties close to an enemy party and you go into a "sub-battle", which plays out like a traditional turn-based JRPG battle, but only lasts about one ally and enemy phase. Utilizes Tactics-based over-battles, which also involve giving strategies to you powerful dragon units. Released outside of Japan as Cybernator, but it was butchered like crazy (trimmed long texts, removed portraits during dialogue, and the removal of a controversial suicide scene), so it got a fan re-translation. The action and levels were designed spectacularly, and the story-line is surprisingly interesting. The neat thing about this game is that battles play like normal RPG fare, but you also use cards to affect enemies and allies with various effects and also the battlefield toward your favor.Ī very fun, challenging, and engrossing platformer/shoot 'em up hybrid where you play as a soldier in a future war where soldiers take their fights into the cockpits of mecha (not unlike Mobile Suit Gundam or Votoms). Thus, the two embark on their quest to make that wish come true together, as Ifrit can’t stray from his new master’s side. You play as Shukran, a young girl, who finds a Djinn and wishes for world peace. (Arabian Nights: Spirit of the Desert King)Ī JRPG based on Arabian lore. Some aren't, and then there's those that don't even need translations.
